The Most Influential Video Games Ever Made and Why the Industry Still Follows Them

Player explores a city street in Grand Theft Auto III open world gameplay.

Every era of gaming has its classics, but only a handful of titles truly change the medium itself. These are not just popular games or critical darlings. They are games that altered how developers think, how players play, and how the industry evolves.

The most influential video games ever made did more than entertain. They created genres, introduced mechanics that became industry standards, and reshaped player expectations forever. Even decades later, their fingerprints remain visible across modern releases.

Super Mario Bros. and the language of platforming

When Super Mario Bros. released in 1985, it did not just save the video game industry after the crash of the early 1980s. It established a design blueprint that still defines platformers today.

Precise controls, intuitive level progression, hidden secrets, and escalating difficulty became the foundation of the genre. The idea that players should learn mechanics organically through play rather than instruction was revolutionary at the time.

Nintendo’s official history of the series highlights how Mario’s design philosophy became central to game development across genres, not just platformers. That legacy is documented through the company’s archival releases on Nintendo.

Super Mario runs through a classic side scrolling level in Super Mario Bros on NES.
Super Mario Bros laid the foundations for modern platform games.

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Doom and the birth of modern shooters

Doom did not invent first-person shooters, but it defined them. Its fast movement, visceral feedback, and multiplayer deathmatch fundamentally reshaped how action games were designed and consumed.

Just as important as the gameplay was Doom’s mod-friendly structure. By allowing players to create custom content, id Software inadvertently helped build gaming’s earliest creator communities.

Modern shooters still rely on Doom’s core principles of speed, readability, and player empowerment. Its influence is openly acknowledged in id Software retrospectives and technical breakdowns published via id Software.

First person combat against demons in the original DOOM video game.
DOOM revolutionised first person shooters with fast paced combat and visceral feedback.

 

The Legend of Zelda and open-ended exploration

Before open worlds became industry buzzwords, The Legend of Zelda encouraged players to explore freely, experiment, and get lost. There were no rigid paths or constant instructions. Curiosity was the driving force.

This philosophy laid the groundwork for modern open-world design. Games that reward exploration rather than checklist completion trace their DNA back to Zelda’s original design ethos.

Nintendo continues to reference this philosophy in modern Zelda releases, emphasising player freedom through official development commentary available via Nintendo.

Link holds his sword inside a dungeon in The Legend of Zelda Ocarina of Time.
Ocarina of Time set the standard for 3D action adventure games.

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Grand Theft Auto III and the modern open world

Grand Theft Auto III redefined scale. It demonstrated how open cities could function as living systems rather than static backdrops.

Players were no longer guided strictly from mission to mission. They were free to explore, experiment, and create chaos. This sense of agency became the template for countless open-world games that followed.

Rockstar’s approach to systemic world design continues to influence the industry, as detailed through technical features and studio updates on Rockstar Games.

Player explores a city street in Grand Theft Auto III open world gameplay.
GTA III changed how open world games were designed.

 

World of Warcraft and the socialisation of gaming

World of Warcraft changed gaming’s relationship with community. It turned online play into a shared social space rather than a competitive novelty.

Guilds, raids, shared progression, and persistent worlds created a sense of belonging that extended far beyond the screen. For many players, World of Warcraft became a lifestyle rather than a pastime.

Its influence can still be seen in live-service design, community hubs, and seasonal progression systems across genres. Blizzard’s own reflections on the game’s cultural impact are archived through Blizzard Entertainment.

Players gather in a town hub in World of Warcraft with spell effects active.
World of Warcraft transformed online gaming into a social experience.

 

Minecraft and the power of player creativity

Minecraft proved that players do not always need objectives to create meaning. By giving players simple tools and limitless freedom, it unlocked creativity on a global scale.

From redstone engineering to full-scale recreations of real-world cities, Minecraft blurred the line between game and creative platform. Its success reshaped how developers think about sandbox design and player agency.

Mojang continues to position Minecraft as both a game and a creative ecosystem, as outlined through official resources on Minecraft.net.

Early Minecraft beta gameplay showing a river landscape and survival interface.
Minecraft empowered players to create their own goals and worlds.

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Dark Souls and the redefinition of challenge

Dark Souls fundamentally changed how difficulty is perceived in games. Instead of accessibility through simplification, it offered accessibility through consistency and fairness.

Failure became a teaching tool. Progress required observation, patience, and mastery. The result was a deeply rewarding loop that influenced countless titles across genres.

FromSoftware’s design principles are frequently cited in developer interviews and official materials published via FromSoftware.

Player character stands near a bonfire in Dark Souls ruins environment.
Dark Souls redefined difficulty and player mastery in modern games.

 

The Last of Us and the maturation of video game storytelling

The Last of Us marked a turning point in how video games approached storytelling. Rather than relying on spectacle or constant action, it focused on character development, restraint, and emotional weight. The relationship between Joel and Ellie unfolded slowly, often through quiet moments and environmental interaction rather than exposition. This approach proved that games could tell stories with the same emotional impact as film or television, while still remaining interactive.

Its influence can be seen across narrative-driven games that followed, where developers prioritised believable characters, grounded dialogue, and mature themes. Naughty Dog’s storytelling philosophy has since become a benchmark for narrative design, as highlighted through official studio features and development insights published by Naughty Dog. The success of The Last of Us demonstrated that players were not only ready for deeper stories, but actively demanded them.

Joel and Ellie stand in a ruined city street in The Last of Us.
The Last of Us set a new standard for emotional storytelling in games.

 

Why influence matters more than popularity

Not every best-selling game is influential, and not every influential game is a commercial juggernaut. Influence is measured by what comes after.

The most influential video games create ripples that last for decades. They change how developers think, how players engage, and how the industry evolves.

These games are not frozen in time. They live on through the mechanics, philosophies, and ideas that continue shaping modern releases.

Frequently Asked Questions

What makes a video game influential?

An influential game changes design standards, player expectations, or industry direction long after release.

Are influential games always the best-selling ones?

No. Influence is measured by impact, not sales numbers.

Do modern games still draw from older titles?

Yes. Many modern mechanics and design philosophies trace directly back to classic influential games.

Why are these games still relevant today?

Because their ideas continue shaping how games are designed, played, and discussed.

Hi, I’m Luke. I write and edit for GameDayRoundup, covering everything from football stories to gaming and esports news. I enjoy digging into the details behind each topic so readers get something clear, honest and interesting every time they land on the site. I spend most of my time researching new stories, planning fresh ideas and making sure our content feels real and enjoyable to read.

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